Select a knight from above, or create one below.
Name
Type
Origin
Page
Status
Age/Rank
Glory
0
Squire Extra Equipment
Roll d6 to determine the squire's extra equipment (in addition to standard dagger, torches, rope, rations, and camping gear).
Vigour (VIG)
10 (10)
Exhausted
If moved this turn, cannot attack
Mortally wounded
Dies in an hour unless treated
Slain
Clarity (CLA)
10 (10)
Exposed
Treated as having 0 Guard
Spirit (SPI)
5 (5)
Guard (GD)
2 (2)
Impaired
Attacks reduced to 1D4 only
Armour
A0
Fatigued
Feat: Smite
Feat: Focus
Feat: Deny
Feat: Special
Scars
Ability
Passion
Special
Pastime
Taught by
NOTES
DELETE KNIGHT
REASSIGN KNIGHT